#ifndef StaticObject_h
#define StaticObject_h

#include "GameItem.h"

class StaticObject : public GameItem
{
public:
	StaticObject(int id, D3DXVECTOR2 position, int MovingWidth) : GameItem(id, position, MovingWidth)
	{
		_isMovable = false;
		flagCall = false;
	}

	~StaticObject(){}
	virtual void Update(int Delta){}
	bool flagCall;
};

#endif